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Version 4.4.0 - The Corrupted Update

Last Updated October 23, 2026 7:06pm EDT

⌂ Construction

⌂ Construction is the newest Stat added to Synergism.

Do you remember those upgrades that increased "Building Cost Delay"? Did you ever know what that meant? I didn't either!

Basically, every Building type in the Buildings subtab can be purchased at most 1,000 times before triggering "Quadratic Exponent scaling." A quadratic exponent is of the form P(x) = ax^2 + bx + c. This is in the exponent of the price. Importantly, it eventually scales faster than anything in-game that lets you get more coins; you will eventually not be able to afford a given building.

Construction delays all of that. The base value is 1, and each 1 Construction adds +100% of each Building type you can purchase before this rather strong penalty.

Since it's so powerful, all sources of Construction, except a few, are additive. For now, expect to be able to cap it at <1,000.

With this stat, we've greatly simplified the cost scaling for buildings. With this comes some optimizations regarding automatic Building purchases, and a bug fix for Particle buildings. Your automation now buys all of the Particle buildings at once. :)

Cost+ (C4) and Cost++ (C8) now simply divide your Construction among other things, instead of being very unclear about its effects.

The new Corruptions (I don't miss the old Corruptions)

Oh and Ascension changes, too.

Once upon a time, there were eight Corruptions that ruled the world. Eight scaling values that dictated how many cubes you got. Over four billion different combinations, some fifty-odd campaigns were designed to make sense of it all. In this update, we've scrapped all of it, in favor for a universal level system.

What is it?

Your Corruption Level determines all of the difficulty of your Ascension. It defaults to zero, and can be increased when you beat the previous level. Its cap can be increased through Challenge Completions, Platonic ALPHA/BETA, and Golden Quark / Octeract Upgrades. Eventually, there isn't a cap other than your own ability to beat the Corruptions*.

We've also introduced a new cast of characters to the Corruption lineup, and unfortunately had to retire a few more.

Existing Corruptions:


Retired Corruptions/Effects:

Rationale: Corruptions that set an exponent on things that weren't exponentiated became very awkward. It also led to some really weird consequences where you had to add hidden effects to keep Corruptions remotely challenging. I've also removed Time Dilation because it used to be more powerful due to the quadratic scaling before 10s. That part is now removed, so it is essentially just a flat divisor to Obtainium and Offerings (among a couple other things). I'd rather just write out the stuff directly.

The Ant Corruption changes are because Ant ELO lets you more readily fight it with sources of additive Ant ELO, and allows me to sustainably add more of that in the future. The Ant Upgrade scaling made a lot of stuff awkward especially as it relates to Ascension Rewards. Hopefully this change is more uniform.

Finally, the Spirit multiplier was removed because it had awkward interactions, especially with certain Ascension Challenges. It shouldn't be the case that increasing your Corruption actually made certain parts of the Ascension easier, at least not intentionally. To compensate this, we've made Spirit 1,300% more effective than before, and tripled your Spirit power in Challenge 15. Speaking of which-

What about Challenge 15?

Challenge 15 gets a neat little renovation.

Campaigns

GONE. Campaign Tokens are replaced with Corruption Tokens and act the same as old Campaign tokens. Unlike Campaign Tokens, Corruption Tokens do not have a limit per Corruption level. If you get, say, 120 Challenge 10 completions at Corruption level 2, then all of those count for Corruption Tokens!

The reason why I've removed Campaigns is that the Corruption system is now streamline enough to not need them. Campaigns were introduced March 2025 as a bandaid patch for what became an unmaintainable feature. Players really liked Campaigns, but over time these Campaigns fell out of date with balancing changes. It was never sustainable as a mechanic. Before making the Campaigns even more irrelevant we wanted to make them unnecessary. Campaign Tokens are a very popular mechanic so we've decided to keep them and repurpose them.

Ascension Score

GONE. We've removed Ascension Score for a number of reasons:

All sources of Ascension score were either converted to free Corruption Levels, Cube Bank increasers (more on that below), or direct Cube Multipliers.

The secret Achievement requiring Challenge 11 completions with high Extinction level now simply require you to beat Challenge 10, 30 times in Challenge 11.

The Cube Bank

The Cube Bank is also getting an overhaul!

The Cube Bank used to be called the 'Ascension Bank' and it increased the number of Wow! Cubes you earned in an Ascension. While it's cool, it doesn't really matter for those higher tier Cubes. It stands to reason that if you get more Ascension Banked Cubes, it would affect every Cube you can earn in the Ascension... right?

As of this update, the Cube Bank now multiplies every Cube, from Wow! Cubes to Wow! Octeracts. To compensate for what would be a game-breaking buff, all Cube types get a base multiplier:

Cube Bank can be increased by a number of things. Check it out!

Challenge Changes

Auto Ascension Revolution

The Age of Automation

Do you remember the old Auto Ascension? It gave you a couple options and a number to toggle. Very primitive; not very useful for how many moving pieces Synergism has nowadays.

We've scrapped that in favor of a new Auto Ascension and Auto Ascension Rules

All players have a rule palette. It's between 0 and 16 rules (8 are freely obtained, and 8 are from the PseudoCoin upgrade that used to give you more Corruption loadout slots...)

Anatomy of a Rule

A Rule has three main ingredients: the Expression, the Protocol, and the Exception.

Expression - a boolean (true/false) statement that the Auto Ascension checks. You can check a number of things, like

and so much more. An Expression can check up to 16 comparisons (something like "Challenge 10 Completions > 1" is 1 comparison).

Protocol - what you do when the Expression is true. For now, protocols will always do something related to an Ascension

and so on. You can also toggle things like Ant Sacrifice, Auto Cube Openings, etc.

Exception - a boolean (true/false) statement that the Auto Ascension checks before the Expression. If this statement is true, then the Rule cannot trigger, even if the Expression would have been true! Use this if you want rules to only run some of the time.

In your Rule palette, the ordering of your rules matter. The first rule in the palette will run before the second one, and so on.

Import and Export Rules

We've implemented full support for importing and exporting your Rule, or your Rule Palette. For instance, to get the rules in the screenshot above, just copy this (no extra spaces) and press "Paste Rules":

"No A Challenge" !ach&c10>=1&(rt>=3|m10):c=next

"C11" ac=11&c10>=1:c=next

"C12" ac=12&c10>=1:c=next

"C13" ac=13&c10>=1:c=next

"C14" ac=14&c10>=1:c=next

"Corruption Down" c10<=0&rt>=5:l-1

Look confusing? Don't worry. You can export rules with a single click as well.

Some further Qualities of life

Balance Changes

Quality of Life

Bug Fixes
All of these are because players (like you!) posted bug reports to our Discord server. See something? Say something in the bug-reports-new channel in https://discord.gg/synergism

What's next?